Elemental Magic
The Complex Elements
Elemental Magic: An Introduction
Element
al Magic on World of Legends is categorised into 3 major groups; primary, secondary and complex elements. The complex elements are categorised as such due to their integral part of the world, and less understanding of how they work. Some could be considered primary or secondary but they require more skill and behave in unusual ways. Most complex elements are only mastered through rare power and wielded by very few [in the form of Statuses].
The currently recognised Complex
Element
s are; Aether, Force, Time, Wood, Metal, Light, Darkness and Blood. You can learn more about the majority of these through the Arcane Arts, taught by Helebella Hornridge or in her books. Aether gets more focus in the Divine Arts. Blood is understood more via the Dark Arts.
Elemental Magic: The Complex Elements
Aether
Known as Tulaea [too-lay-ah] in the ancient language of Eldalair, Aether is one of the base elements but it cannot be wielded in the same manner as the other 4. Among the Elemental Spirits, there existed the Aether being that is still not understood to this day, but is rumoured to have brought balance to the elements after war raged between them. The Divine Arts delves further into understanding Aether and how it can be used.
Force
The world is governed by gravitational forces, though force is not an element in itself. It can be influenced to push, pull, lift and throw. Powerful mages can switch off gravity entirely. Force is very primitive and most mages can wield it early on.
Time (Status only - Chronomancer)
It’s often argued whether time counts as an element but it is a fundamental part of the world. Everyone answers to time and only a very select few have unlocked the ability to manipulate and freeze time.
Wood
In reality, wood is a product of earth, growing with the trees. It is a strange product however as it can’t be easily manipulated. It takes great effort to grow a full tree with magic and typically mages have been unable to bend or break it by controlling the wood itself.
Metal
A secondary element of fire and earth, metal has unusual qualities that take a stronger mage to control. Even though it’s created with the combination of fire and earth, it is predominantly formed naturally and takes a long time to shape or create. There are some magically gifted blacksmiths that pride themselves on their unique ability to construct weapons, armour and jewellery with the aid of magic. Gifted mages have also been known to manipulate the energy around them in order to magnetise themselves and attract and move metal
Light
Though light is largely a product of the fire element and not an element itself, its behaviour independent of its source has brought it into consideration for a complex element. Light is often thought to be a gift from Lemuria, Solis and Helios, our moon and suns. In some forms, diviners can be seen to use light to counteract dark magic. In its simplest form, light can be generated by novice mages to guide their paths and their ability to control and manipulate light grows with strength and practice. Manipulating light can even aid wards and invisibility magic.
Darkness (Status only - Shadowstryder)
In the domain of darkness it was once considered to just be the absence of light but theories surrounding this were put to the test when some began to master the darkness. There are a rare few who can use it to their advantage, able to walk in shadows and go unseen in the night. This is the domain of Tenebria and only those specially chosen can wield this power.
Blood
Heavily studied in the Dark Arts, blood is sometimes considered an element of its own, while others argue that it is a byproduct of the water element. The Arcane Arts forbids it’s practice which can put both the caster and target in harm's way.