Skill Check
The Arcane Arts
Skill Master: Helebella Hornridge
Rank Range: Rank 1 - 7
Topics: Basic Magic, The Elements, Mana Control, Physical Magic, Teleportation, Magic Communities, Conjuration, Manipulation, Dual Casting, Magic and Combat, Abjuration, Types of Magic Users
Books: The Book of The Arcane
Where to Go: Course Link
About the Arcane Arts
Before elves, dwarves or humans, there were the elements. Still the elements are present in Isilendor and many have the power to harness them. The Arcane Arts is your key to unlocking your ability to use magic of the physical world.
Discover the magical communities such as the Mage's Manse or Arcana Arena. Figure out what magic means to you. Will you burn and freeze your enemies? Or cast a guiding light for those lost along the way? Perhaps you prefer to hit the books, and uncover the hidden mysterious of the arcane. For some, it will merely be a gateway to the Divine or Dark...
At the end of the course you will be able to acquire
The Arcane Arts Mastery Certificate.
This certificate adds bonus attack points to Arcane spells during combat events.
Task: Roll for Arcane
Complete ONE Arcane Arts assignment using ONE of the below prompts.
However, you cannot choose the prompt.
Message
Victariah Rauxilfen who will roll a 20-sided dice (d20). The result will determine your prompt.
The Prompts
- You cause a major accident in the lesson (eg. setting someone on fire).
- You completely misunderstand the magic theory. Describe the misunderstanding.
- A classmate has a mishap which interrupts your experience in the lesson.
- You have some understanding of the theory but putting it into practice will not work.
- An unintended spell is cast instead of the expected outcome.
- You address the Skill Master incorrectly (eg. wrong name, mom/dad).
- You are in the wrong lesson but are too embarrassed to leave.
- You hilariously misremember the name for a type of magic practitioner (eg. pyromancer, hydromancer).
- Your mana is depleted but you can press on for theory.
- You must attend the lesson with a staff or wand and mention it multiple times.
- A classmate picks a fight but you manage to get them to back down.
- You successfully connect theory and practice.
- You have made some mistakes but are showing great improvement.
- You manage to have a worthwhile discussion with Master Hornridge (mild godmode permitted).
- The topic of the lesson gives you a new perspective to a problem you had outside of class.
- You clearly explain the concept of the lesson to a classmate who didn't quite grasp it.
- You successfully cast a spell with unexpected power (Rank 1 users are permitted a sudden burst of magic for this prompt).
- You correct the Skill Master on her instruction and you are recognised for your intellect.
- You have successfully committed this lesson to memory and will use it in your day to day.
- You inexplicably unlock the knowledge to a spell beyond your rank.
The Rules
- After you have completed the assignment, message Victariah Rauxilfen.
- The assignment does not need to be graded beforehand.
- The assignment must meet lesson requirements (eg. format, questions answered).
- If you choose a prompt without rolling the dice, it will not be counted for the reward.
- Entry must be submitted by Monday 20th April at midnight.
The Prize
Eykirris
