[Element] Earth
Element: Earth
Earth is one of four Primary elements that can be harnessed by practitioners of the Arcane Arts. Earth magic is known for strength and sturdiness.
Contents
Description
Known as Euli in the elven tongue, earth magic is known mostly for its strength. Earth is the growth element, able to conjure up plant-life and vines from the ground to use both for offense and defense. Skilled geomancers can throw boulders, camouflage into their surroundings and create earthquakes. Sometimes using the old Eldalair word, Euli before casting can enhance the power of earth spells. Geomancers are typically strong and sturdy yet peaceful mages, valuing life, building, wealth and growth. The earth is as old as time itself, and its protector is the Father, the ancient god Asmundis. Delvheim often produces more earth mages. Earth mages become disadvantaged at sea and get their best strength on land.
Spell List
- Rock Throw [Rank 3] - creates or manipulates small rocks to hurl at a target
- Roots [Rank 3] - a spell to recover strength by rooting the caster to the ground
- Leaves [Rank 3] - fast projected leaves that can blind and cut the target
- Vines [Rank 4] - conjures of vines to defend the caster or attack a target
- Growth [Rank 4] - the ability to care for and grow herbs and flowers with a touch
- Boulder [Rank 5] - creates or manipulates large boulders to throw at a target
- Columns [Rank 5] - the ability to conjure up large columns of rock or earth
- Blockade [Rank 6] - a wide range spell to raise the ground around the caster
- Landslide [Rank 7] - a strong spell to loosen earth on a slope and create a flow of mud and rocks
- Earthquake [Rank 7] - generates an earthquake of varying magnitude
- Fissure [Legend] - a powerful spell that rips a gorge in the ground