[Element] Fire
Element: Fire
Fire is one of four Primary elements that can be harnessed by practitioners of the Arcane Arts. It is a highly aggressive elemental magic and often wielded by combat mages.
Contents
Description
For the most part, fire is a highly offensive form of elemental magic. Fire is used primarily for attack when wielded but has its uses out of combat as well, to start a campfire and send warning signals. A caster can protect themselves in flames or incinerate their foes. Be careful not to cross a pyromancer as they’re often hot tempered and quick to attack. Akasuna tends to produce the most pyromancers. Saying the Eldalair word, Fierto, can increase the heat of the flames. The sun gods Solis and Helios give favour to pyromancers, granting solar flare powers to those devoted enough. Fire magic is more difficult to produce at high altitudes and in deep water. Sun exposure and proximity to fire give pyromancers an advantage. Some pyromancers can harness fire so intensely hot that the flames turn blue.
Spell List
- Embers [Rank 3] - a small spatter of fiery sparks to burn a target
- Flaming Palm [Rank 3] - a blast of flames produced from the palm of the hand
- Red Handed [Rank 4] - a burning touch that turns the hands red
- Scorch [Rank 4] - an intense heat produced with no flames in order to tire an opponent
- Photosynthesis [Rank 4] - a passive ability to absorb heat of the sun to gain strength
- Flame Vortex [Rank 5] - a fiery swirl of fast moving flames, can be used to surround the caster
- Flare [Rank 5] - a passive burst of flame sent into the air as signal of warning or distress
- Blaze [Rank 5] - a large blast of flames to burn a target
- Fireball [Rank 6] - a condensed form of strong fiery magic to project at a target
- Flaming Whip [Rank 6] - conjures a thin fiery whip that can inflict harsh attacks
- Inferno [Rank 7] - a powerful intense blaze that burns everything it touches
- Incinerate [Legend] - burns the target until reduced to ashes