[Element] Water
Element: Water
Water is one of four Primary elements that can be harnessed by practitioners of the Arcane Arts. Water is fluid and mouldable, water is a very versatile element.
Contents
Description
Someone who wields water is likely to have incredible balance and a sense of self. Water can be used to nourish, bring peace but is also a great source of aggression and something to be feared. Many creatures lie beneath the oceans themselves and the goddess Lorelei takes great command of this element, granting unique water dwelling abilities to those of her choosing. Hydromancers are changeable like the tides, able to remain calm but can turn against you with little warning. Braitheld has a tendency to house more hydromancers than other realms. Water mages need to stay hydrated for more effective spells. Proximity to a body of water creates advantage for a hydromancer.
Spell List
- Bubble [Rank 3] - the ability to produce bubbles of water
- Aqua Blade [Rank 3] - a narrow projection of water that can cut a target
- Hydrate [Rank 3] - a recovering spell to absorb nearby water for strength
- Waterbreathing [Rank 4] - the ability to breathe underwater
- Aqua Pulse [Rank 4] - a strong projected pulse of water that can daze the target
- Hydro Jet [Rank 5] - a condensed, forceful blast of water to strike a target
- Orb [Rank 5] - the ability for a caster to surround themselves with a protective orb of water
- Whirlpool [Rank 6] - a fast pace, aggressive torrent of swirling water that can trap a target
- Geyser [Rank 6] - an abrupt burst of water that typically can be conjured up from the ground
- Tidal Wave [Rank 7] - a large wave of water hurled towards a target
- Dehydrate [Legend] - a potentially fatal spell that can harvest the water of a living creature