[Magic Skill] Arcane Arts

Arcane Arts

The Arcane Arts is a branch of magic practised in Isilendor. It covers the basics of magic and physical magic. Elemental magic and the manipulation of the physical world are the primary studies of the Arcane Arts. Most magical facilities support teachings in the Arcane Arts.

Arcane Arts

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Caeditha's Triangle of Magical Arts Illustration by D. Theliènn

Magic Practices

Elemental Magic
Abjuration Magic
Combat Magic
Enhancement Magic

Description

Magic users within Isilendor largely begin by studying the Arcane Arts. Adventurers typically start to see their magic abilities bloom at the rank of Wanderer (Rank 2). The Arcane Arts is the easiest to master since it is more involved with the physical world and the elements. It holds the foundation of magic in this world, with the majority of Dark Mages, Diviners and healers beginning with the Arcane. Arcane Arts is the most common form of magic among Isilendor citizens in day-to-day life and even in warfare. This makes it quite a morally grey magic practice as it is not considered dark or light. The magic depends on the intent of the wielder.

The Arcane Arts helps to teach magic users about the importance of their magical energy, the Void and magical antiquites including talismans, wands and tombs. Especially skilled Arcane magic users can become recognised for their abilities and specialities such as Aeromancers, Pyromancers, Geomancers and Hydromancers. More unique and elite skills are also discussed in this branch of magic including Chronomancy (Time) and Light.

Arcane Studies

While the Arcane Arts is a very broad area of study, it is focused on the physical manipulation of energies around the world.

Elemental Magic

Elemental Magic is the most common form of Arcane Arts. This is due to the natural existence of elements in the physical world. Every person in Isilendor has an affinity towards one or more elements, some feel this connection much stronger than others. Elemental Magic is segmented into 3 categories: Primary, Secondary and Complex.

  • Primary Elements - Also known as the primary elements, these are the 4 well known elements that build up the fabric of our world. These are the elements that cannot be broken down into simpler elements and together can form something new. Below is a list of the base elements, their properties and examples of spells that can be cast.
  • Secondary Elements - The majority of mages can harness up to 2 elements competently. On rare occasions, mages gain equal strength in all 4 primary elements. Not all are practised in these elements but once recognised, they are known as elementalists. Elementalists typically grow in strength quite quickly with their elemental spells, reaching adequate control by Rank 5, Storyteller.
  • Complex Elements - These are not elements as we typically understand. Some were considered base or secondary elements in theory but to understand them is more difficult or they behave in unique ways. Most of the complex elements are more advanced powers that can only be wielded by a select few [in the form of Statuses] or takes years of practice to master.

Abjuration Magic

This is the practice of magical defence, creating shields and protections with magic. The Arcane Arts covers Abjuration to defend against physical and magical attacks.

Enhancement Magic

The Arcane Arts teaches how to enhance a person's physical abilities. This includes jumping, running, sight and sound.

Combat Magic

The Arcane Arts is a prominent feature in Isilendor warfare and can be wielded to attack other people or used to defend against attack.