[Divine Arts] The Tulen

The Tulen

A Tul or several Tulen can be summoned by a diviner and persuaded to enact something on behalf of the mage or to lend its power – tulaea or aether – so that the diviner can utilise it themself. Though they are unique to the deity they align with, they take different forms within their ranks, looking like anything from a non-descript ball of ethereal energy to a much more identifiable and solid creature.

The ability to reach these spirits is a magic discovered so recently that it’s currently too difficult to guess as to the variety or limit of them. There are some examples included beneath each deity below, but new ones are discovered even now as diviners’ strength and familiarity with the magic grows.

The Tulen

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Tulen Variants

Tul of Solis
Tul of Helios
Tul of Lemuria
Tul of Tenebria
Tul of Asmundis
Tul of Lorelei
Tul of Airi

Dimensions

Information on who each of the deities are and what they influence and are associated with can be found within [Blog] Isilendor Pantheon of Gods

Instead, the information below will focus on what is known about the dimensions, the associated deity’s symbol, the types of Tulen that can be reached within each dimension, and some examples of what they can be used for.

Only hints and pieces of them have been found so far. In old scriptures; within discussions with priests and priestesses who had dreamt them or noted them subconsciously in their own writing; as well as carved into stone or the land near the beacons themselves.

But even these faint, incomplete images have been found to improve a diviner’s attempts to reach that particular dimension’s spirits. Whether written down or held in the mind, experiments have shown that success increases when they are used and so it is encouraged when learning this type of magic at beginner level, or when attempting high level summonings.

Tul of Solis

Tul of Solis

Solis’s Tulen are some of the most calm and predictable. They can be relied upon for basic tasks, for expanding knowledge, and for inspiring and emboldening others. A Tul of Solis could perhaps help bring truth to the surface, or lend further insight into a person’s aura and legacy.

With Solis and Helios being twins, it may come as a surprise that they act as opposites. And the same can be said about their symbols too. As structurally similar as they are, it can be easy to accidentally use the incorrect one from intended. For this reason, it’s important to also keep it clear within the mind along with which angle sits on top.

Duelling Effects:For ONE attack performed by the opponent, the user rolls a 1d6. A roll of 1-3 causes the attack to miss. A roll of 4-6 and the attack still hits. This applies to the first attack performed by the opponent AFTER the tul is cast
Divine Arts Certificate:A roll of 1-4 causes the attack to miss.

Tul of Helios

Tul of Helios In contrast to Solis, Helios’s Tulen are chaotic and mischievous. If wanting to do some trickery, deception, or something that focuses on what is pleasurable but perhaps not morally right, then these are the Tulen to call for. A Tul can help pickpocket someone unsuspecting, to awaken lust and lower inhibitions, or to pray to for luck when succumbing to the urges to gamble.

Helios’s symbol is Solis’s altered – it is important to keep the correct appearance of the intended symbol in mind to avoid any mistakes by unintentionally attempting to reach Solis’s Tulen instead. The consequences are likely much trickier if Helios was reached by mistake.

Duelling Effects: A non-status item is taken from the target. A coin gets flipped to decide if a weapon or armour piece gets taken. The lowest valued item out of the chosen category is removed.The opponent loses that item for the duration of the next turn, then gets it back again.
Divine Arts Certificate: 2 items get taken

Tul of Lemuria

Tul of Lemuria These Tulen are perhaps the most wholesome, they have a warm presence and are happy to lend their power to those who have good intentions and strong hearts. Conversely, those who seek to use her influence in negative ways will find them difficult to reach for because they are not easily fooled. But if motives are proven as pure, they can open up a diviner to really powerful magic.

They can be used to bless a new union, to help protect a final resting place from nefarious magic, or to aid with fertility, or to bring light to dark places, to give some examples.

Duelling Effects: Flip a coin. Heads, and you gain 5hp.Tails and you get nothing.
Divine Arts Certificate: Flip a coin Heads, and you gain 10hp. Tails and you get nothing.

Tul of Tenebria

Tul of Tenebria Perhaps quite surprisingly, Tenebria’s Tulen are keen to lend their power when called upon. They seek opportunities to influence and manipulate and a diviner giving them the opening to is rarely turned away. A strong mind will need to remember who is in control and for what purpose was originally intended.

A Tul can be used to temporarily fill a mind with self doubt and paranoia, to have them fear monsters and shadows that aren’t there, to influence their dreams to dark places, and to open minds up to give in to deeper, darker desires or thoughts that are typically suppressed.

Duelling Effects: Opponent(s) filled with dread/despair. -1 to every attack in the opponent's next dice roll.
Divine Arts Certificate: -2 to every attack

Tul of Asmundis

Tul of Asmundis These Tulen often take the forms of creatures that can be found within our own woods and forests and can often be mistaken as being of our world. Closely entwined with the nature of the land, their influence lies within the earth and animals that walk it. Those who have no respect for the land will find them difficult to work with, they will sense that disconnect and may deem a diviner unworthy.

With a Tul’s power a bond can be formed and tied between the soul of a diviner and a creature, extend temporary influence over a creature’s movements and thoughts, it can bless a farm and encourage abundant growth and protection from an upcoming harsh winter, or help ensure that when the deceased are put into the ground that they re-enter the cycle of nourishment and growth and protect them from otherwise.

Duelling Effects: An Asmundis deer is summoned. In the two turns following, this deer will do an additional 10 damage. This spell can only be cast if you do not currently have an animal summoned.
Divine Arts Certificate: This deer will attack for the next 2 turns.

Tul of Lorelei

Tul of Lorelei This deity’s Tulen can be tricky to master or influence, rebellious spirits that need a firm and empowered mind to use or to borrow magic from. But once they’ve been convinced to bend and serve, they can provide a multitude of uses.

With Lorelei’s blessing, a Tul can take on the form of a projection to use as a decoy, messages that have been shrouded in code or buried in the norm can be perceived and understood if the mind is opened up to it. A Tul could also help send someone into a deep – and hopefully restful – sleep, where those who are more skilled may walk and manipulate the fabric of them.

Duelling Effects: Decoy is created - Damage taken is halved for that turn
Divine Arts Certificate: Damage is quartered

Tul of Airi

As a newly discovered spirit, Airi's Tul is currently being studied by wizards of the Divine Arts.

Duelling Effects: Force the opponent to skip a turn. Can be done 3 times per encounter. The caster will automatically roll first for that turn. Their opponent does not get to roll as the caster forces them to skip their turn. In the event of two users casting the spell in the same turn, the turn order remains the same. The first caster gets the turn, and the spell does not activate for the second one.
Divine Arts Certificate: None